Second Life

Second Life, a virtual metaverse, was created by Linden Labs in 2001 and is defined by its creator as a “3D world, imagined, created and owned by its residents.”  This virtual environment thrives on the interactions of real world individuals and their CGI residents or avatars. The avatars interact with people, businesses and organizations in a 3D environment.  There are currently 7.5 million residents in Second Life.

The Center for Connected Health recognizes Second Life as a new, unique, and rich communications medium that deserves attention and research.

Center for Connected Health Models of Care

Second Life

The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.

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Center for Connected Health Models of Care

Second Life

The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.

9 Comments

Resources

Get Started in Second Life

Follow these steps to get started in Second Life.

Second Life: Healthcare Enters the Virtual World

First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference

Resources

Get Started in Second Life

Follow these steps to get started in Second Life.

Second Life: Healthcare Enters the Virtual World

First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference

Join the Connected Health Community LinkedIn Group:      Communicate with other Connected LinkedInHealth Professionals, expand your network and participate in online discussions about areas of common interest.

 

News & Articles Show Less

How The Internet Is Changing Health CareFrom Twitter to Second Life to Facebook, patients now have access to more health information than ever before.
Thursday, July 30, 2009 | Forbes
Can Second Life help teach doctors to treat patients?At Imperial College London, medical students navigate a full-service hospital where they see patients, order X-rays, consult with colleagues and make diagnoses.
Monday, March 30, 2009 | Jeremy Bradley
Health care meets social networkingThe health care industry's use of blogs, social networks, podcasts and other user-generated mediums is transforming the dissemination of health information.
Tuesday, January 20, 2009 | Jacksonville Business Journal
Virtual business, for real?It's cheaper to meet in Second Life than in a ballroom.
Monday, November 10, 2008 | The Boston Globe
Parallel universe: Entering an online 3-D worldThe medical community is trying to find real-life benefits from the virtual reality of Second Life.
Monday, September 8, 2008 | American Medical News
Obese people get online chance to lose weightPeople who are obese in the real world will get the opportunity to participate in a research project conducted entirely in the virtual world to help their avatars - and hopefully their real-life selves - lose weight and get in better shape.
Friday, August 8, 2008 | San Francisco Chronicle
University of Arkansas Researchers Combine Technologies to Heal Patients, VirtuallyUniversity of Arkansas researchers seeking new ways to make health care more efficient and cost-effective have built a new kind of hospital: one that uses location aware systems, sensors, smart devices, radio-frequency identification and virtual reality.
Tuesday, August 5, 2008 | University of Arkansas
Second Life offers healing, therapeutic options for usersFounded in 2003 as a virtual community built by users, Second Life rose to cultural phenomenon status by 2006 - only to suffer media backlash over its glitches. But it continues to grow.
Sunday, July 13, 2008 | San Francisco Chronicle
 

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