Second Life

Second Life, a virtual metaverse, was created by Linden Labs in 2001 and is defined by its creator as a “3D world, imagined, created and owned by its residents.”  This virtual environment thrives on the interactions of real world individuals and their CGI residents or avatars. The avatars interact with people, businesses and organizations in a 3D environment.  There are currently 7.5 million residents in Second Life.

The Center for Connected Health recognizes Second Life as a new, unique, and rich communications medium that deserves attention and research.

Center for Connected Health Models of Care

Second Life

The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.

8 Comments

Center for Connected Health Models of Care

Second Life

The aim of this program is to determine whether the Relaxation Response (RR), designed by the Benson-Henry Institute for Mind Body Medicine, can be successfully taught using the medium Second Life.

8 Comments

Resources

Get Started in Second Life

Follow these steps to get started in Second Life.

Second Life: Healthcare Enters the Virtual World

First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference

Resources

Get Started in Second Life

Follow these steps to get started in Second Life.

Second Life: Healthcare Enters the Virtual World

First Real-Time, Interactive Healthcare Conference Held in Second Life, Featuring Panel From 'Real Life' Partners Connected Health Conference

Join the Discussion

Connected Health in the Developing World 
"How do you envision connected health technologies making an impact on the global burden of disease?..." Read More

March 24, 2008, Paul Heinzelmann

 

News & Articles Show Less

MD to fight stress in Second LifeIn another sign that Second Life is beginning to resemble the first, doctors are stepping into the virtual world to reach patients they might otherwise miss.
Monday, March 3, 2008 | The Boston Globe
Pixelanthropy: Charities tap into Second LifeNonprofits move into virtual world and champion causes in new ways.
Thursday, January 10, 2008 | MSNBC.com
Nursing students work in cyberspace ERNursing students are using Second Life to diagnose and treat virtual patients.
Monday, November 26, 2007 | Tacoma News Tribune
Partners to teach Second Lifers to chillThe Center for Connected Health plans to conduct a novel clinical trial on its recently acquired "island" in Second Life. The trial is expected to show whether patients can learn stress-reduction techniques during sessions in the virtual world.
Friday, November 2, 2007 | Mass High Tech
A real yardstick for virtual worlds?An inclusive way of building a solid foundation of usable data for businesses currently dealing with/in virtual worlds, (or) those looking to do so.
Wednesday, October 17, 2007 | CNET.com
First Real-Time, Interactive Healthcare Conference Held in Second LifeThe Center for Connected Health is bridging the gap between the real world and the virtual 'metaverse' that is Second Life, with the first real-time, interactive healthcare conference to take place in both worlds.
Tuesday, October 16, 2007 | PRNewswire
Real Hope in a Virtual WorldAn increasing number of people say virtual worlds are helping them fight their diseases, live with their disabilities and sometimes even begin to recover. Researchers say they are only starting to appreciate the impact of this phenomenon.
Saturday, October 6, 2007 | The Washington Post
A Brave New World for TV? VirtuallyVirtual reality might finally be the medium that unites the passive experience of watching television with the interactive potential of the Web.
Sunday, June 24, 2007 | The New York Times
 

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