Game-Care Revolution: A Healthcare Game Changer?

Friday, May 15, 2009  | Jeff Brown


About the author - Jeff Brown is a Corporate Team Lead II at the Center for Connected Health.


Wiihab:

Pfc. Matthew Turpen, 22, paralyzed from the chest down in a car accident last year while stationed in Germany, plays Wii golf and bowling from his wheelchair [1].

Weight Loss:
Mickey DeLorenzo, after 45 days of using the Wii Fit, managed to shed a full 15 pounds, or about 2.56 pounds a week, and he dropped his body fat % from 20.8% to 18.4% [2].

Improving Elderly Health:
Sunrise Living Center, elderly residents between the ages of 80 and 103 years old are taking turns to play the Wii. The most popular game being played there, bowling [3].

Research:
John Moores University in Liverpool found that regular use of the Wii gaming console could help users lose 27lbs a year. The study compared the use of the Wii against other console gaming systems where users are usually seated. Participants were five girls and seven boys, aged 13-15, and measured the impact of playing an inactive and active console for 15 minutes. Compared to the Wii, other game consoles increased energy expenditures were only 60% compared to the Wii’s 156% above resting. Heart rates were greater with Wii use (130 beats/minute) compared to (85 beats/minute) and the findings are that on average, using the Wii results in 40% more calories burned [4].

Professional Healthcare Coaching & Monitoring:
Nintendo is partnering with NEC, Hitachi, and Panasonic to provide a service whereby users of Wii Fit will be able to send their work-outs to various health professionals and receive feedback, via email, regarding these workouts with suggestions (e.g. only completed 10 push-ups? try to perform 20 next time).

Connected Health Experience with the Integration of PHR's:
Employers and payers are already considering adopting a Wii Health-type of service combining the Wii, with the bi-directional communication capabilities to health coaches and maybe even to consumer’s PHR's.  For example, HealthString is a PHR company that has a heavy focus on health coaching and sells their product & services almost exclusively to employers. HealthString wants to combine their health coaching service and PHR with an incentive/rebate on the purchase of Wii Fit to foster healthy behaviors among its employees to improve overall population health [5].


Above are just some of the examples in how the Wii gaming console system is causing serious changes in how individuals, healthcare providers, healthcare facilities, and PHR companies are delivering different forms of healthcare-related services across the various spectrums of the healthcare ecosystem. However, game-care is not strictly isolated to just the Nintendo's Wii gaming console. Microsoft's Xbox, in conjunction with Microsoft's HealthVault PHR platform, is another game-care platform which is being seriously evaluated by Microsoft's product team in order to further expand the reach and proliferation in offering personal forms of healthcare services for both patients and providers. Furthermore, more portable technologies and services like, Apple's iPhone, has numerous applications, in conjunction with the phones internal technologies, which are being utilized to monitor and track an individuals activity (step counts, for example), nutritional intake, and consumers can also purchase and install several types of portable PHR programs.

There is no question that gaming consoles and various gaming technologies platforms are becoming more integrated and utilized within certain areas of both personal and patient-provider healthcare relationships and services. However, the questions still remain, will game-care technologies and platforms simply aid in the transformation, proliferation, and adoption in the various types of person-centric healthcare services? Or, will gaming consoles cause a fundamental shift in consumer-centric healthcare services and effect overall adoption and behavior change to the point where consumers and patients demand that their interactions with these gaming systems become part of the larger integrated personal and professional medical records systems?

Maybe part of this answer can be derived from recent comments made by a Nintendo spokesperson when they stated "we don't market the Wii for use in rehabilitation and other healthcare related services, but we are happy to see individuals and other healthcare consumer driven markets finding other added benefits" [6].


[1] USA TODAY, "Doctors use Wii games for rehab therapy"
[2] Engadget, "Man's Wii Fit experiment comes to an end, 15 pounds shed"
[3] HIPPOCRATech, "Wii enters healthcare"
[4] Time: Business & Tech, "Is the Wii Really Good for your Health?"
[5] Chilmark Research, "Connecting to Health Coaches with Wii Fit"
[6] Suite 101, "New Trend in Wii"

 

Member Comments


Jeff, the rapid increase in the popularity of Wiihab demonstrates the potential impact that Gaming for Health could have on rehabilitation and lifestyle medicines. The gaming consoles combination of cost, usability characteristics, social networking and ability to integrate with Personal Health Records and other personal medical devices has the opportunity to change the traditional paradigm of care. Our current paradigm of care is largely defined by the silos of care setting / level of care; providers and payers. Patient acuity and payers, or the ability to be paid, often define our care setting / level of care. Care setting / level of care defines in part who our providers are, and what information those providers have access to. Most rehabilitation patients move through multiple levels of care during their rehabilitative episode: Acute inpatient; Inpatient Rehabilitation; Outpatient Rehabilitation; Skilled Nursing and Home Care. Despite our best efforts, information and continuity of care are lost with each change of setting, and our ability to provide the best clinical resource available are often impeded by these silos. Gaming Consoles such as the Nintendo Wii and Microsoft Xbox present the opportunity to extend the reach of rehabilitative medicine beyond its traditional settings by becoming the virtual agent of the clinician: to prescribe, measure and manage rehabilitative therapies and enable interaction between patients and clinicians regardless of setting or location. The challenges to this paradigm shift are not small. Gaming consoles are not medical devices, and were not developed as such. Gaming is frankly a much more lucrative business, currently, than Gaming for Health. Payers do not consistently recognize and therefore reimburse these new forms of therapy. Personal Health Records are still in their infancy. But, as compelled as we were by Microsoft Windows, Cell Phones, Ipods, The Internet and other disruptive technologies; a glimpse into Gaming for Health imagines a bold vision of how it can transform the way we deliver rehabilitative medicine. Compelling technologies overcome their challenges: whether Xbox, Wii or some device not yet known, we are seeing the future of rehabilitative and lifestyle medicines unfold before us. - John Campbell, CIO Spaulding Rehabilitation Hospital and Rehabilitation Hospital of the Cape and Islands and Principal Investigator, "Technology-Enabled Therapy System"

JOHN CAMPBELL

CIO
SPAULDING REHAB HOSPITAL

 

Posted by: JOHN CAMPBELL
5/19/2009

 

In line with this, the issue is that leisure often works as the entry point for new technologies (TV, telephony, mobile, ...). In this case, it won't be less. The home-gaming platforms, once deployed in miilions of houses, is a clear gateway for bringing extra services to the house, like it happened with the TV set, Radio, PC, mobile phone and so on. All of them started their "home life" with much simpler purposes than the ones they actually have.
Gaming platforms are complete computers and customers are used to deal with them. That makes them the perfect tool for integrating network services, thrid parties applications, ...

Luis Pablo del Arbol Perez

Project Manager
Telefónica I+D

 

Posted by: Luis Pablo del Arbol Perez
5/19/2009

 

John I think your comments "Gaming Consoles such as the Nintendo Wii and Microsoft Xbox present the opportunity to extend the reach of rehabilitative medicine beyond its traditional settings by becoming the virtual agent of the clinician: to prescribe, measure and manage rehabilitative therapies and enable interaction between patients and clinicians regardless of setting or location" truly summarize the main point of my article. Combine this with Luis' point about home-gaming platforms being a "gateway" for bringing services into the home of patients are the perfect ingredients for a new, at-home, more interactive paradigm of care.

What is even more impressive to me is the amount of interest and conversation this article has produced in the last few days. It has even lead to the launch of a new Linkedin in group called "Gaming for Health" (John Campbell, CIO Spaulding Rehabilitation Hospital and Rehabilitation Hospital of the Cape and Islands and Principal Investigator, "Technology-Enabled Therapy System"- Great Idea!). New members are joining daily!

Within Linkedin, search by "group" with the key words "Gaming for Health", Please Join!

Thanks Again

Jeffrey L Brown

Jeffrey Brown

Manager
CCH

 

Posted by: Jeffrey Brown
5/20/2009

 

The most important aspect of this phenomenon, in my opinion, is the effort to bridge the concepts of health care and games or fun. We've labored under the assumption for hundreds of years that health care is something very serious (and why not - for most of history an interaction with the health care system was a reasonable predictor of one's demise). There was a mini-trend a few years ago expounding the notion of laugh therapy. The idea of using gaming in rehab is similar. why not make it as much fun as possible. This also illustrates another important phenomenon - bringing care into people's lives using everyday (ambient) technologies. It is a very exciting trend.

Joseph Kvedar

Director
Center for Connected Health

Joseph C. Kvedar, M.D., is the Founder and Director of the Center for Connected Health, applying communications technology and online resources to increase access and improve the delivery of quality medical services and patient care. Dr. Kvedar is also a board-certified dermatologist and Vice-Chair of Dermatology at Harvard Medical School. In his role with the Center for Connected Health, Dr. Kvedar launched the first physician-to-physician online consultation service in an academic setting. He is also leading important research into novel approaches for connected health in a variety of medical specialties, including post-operative care in the home, wound care, and remote monitoring of patients with chronic diseases. Dr. Kvedar is a past President and member of the governing Board of the American Telemedicine Association (ATA). Dr. Kvedar is also Chair of the American Academy of Dermatology (AAD) Task Force on Telemedicine. Dr. Kvedar is internationally recognized for his leadership and vision in the field of connected health and the application of communications technologies to improve healthcare to patients. Dr. Kvedar is co-editor of a new book, Home Telehealth, which was published in May 2006. He is a frequent lecturer and has authored over 60 publications on telemedicine and connected health. In 2003, Dr. Kvedar was honored by the New England Business and Technology Association for his extraordinary leadership in the field.

 

Posted by: Joseph Kvedar
5/21/2009

 

I think funding is key for a paradigm shift. There's no doubt about the behavior changing potential of these games. Integration with EMR or PHR, however, may depend not only on incentives from payers but also on grants for health-gaming research. The Robert Wood Johnson Foundation is making some headway in the direction. Check this out:

http://www.healthgamesresearch.org/

Posted by Chhaya Shadra, MS Student at Northeastern University

Jeffrey Brown

Manager
CCH

 

Posted by: Jeffrey Brown
5/26/2009

 

Your Comments


This feature is available for Connected Health members only. Please login now or register to continue.

Login

Discussion

Significant Impact Does Not Require Significant Technology
Wednesday, July 14, 2010 | Paul Robichaux
The Uncertain Price of mHealth
Tuesday, June 22, 2010 | Rob Havasy  | 3 Comments
Take the Fear Out of Patient-Connected Health
Friday, April 23, 2010 | Trisha Torrey  | 1 Comment
Social Networking and Connected Health
Tuesday, March 23, 2010 | Joseph Kvedar, MD  | 4 Comments
Harvesting the fruits of "Connected" for healthcare
Tuesday, February 9, 2010 | Joseph Ternullo, JD, MPH  | 1 Comment
mHealth for All
Monday, January 18, 2010 | Rob Havasy  | 3 Comments
Evaluating Connected Health Interventions
Wednesday, December 16, 2009 | Adam Kaufman, PhD  | 3 Comments
Thoughts on Symposium 2009 via Twitter
Wednesday, November 18, 2009 | Joseph Kvedar, MD  | 2 Comments
Look Ahead to the Future of Online Health
Monday, October 12, 2009 | Mark Bard  | 3 Comments
Health Systems Implementation - Advice for getting it done right - the voice of experience
Monday, September 21, 2009 | Theodore Blizzard, MBA, MSHI and Anne Burgess, BSN, MSHI  | 2 Comments
Clinical Groupware: It's time for modular EHR technology
Friday, August 21, 2009 | David C. Kibbe, MD, MBA  | 2 Comments
Connected Health Goes Mainstream: What is our competition?
Thursday, July 23, 2009 | Joseph Kvedar, MD  | 4 Comments
Riding the Bus or Taking the Wheel - The Telemonitoring Choice
Friday, June 19, 2009 | Kathy Duckett, BSN, RN  | 2 Comments
Game-Care Revolution: A Healthcare Game Changer?
Friday, May 15, 2009 | Jeff Brown  | 5 Comments
The M4 Mantra - "Making Medicine More Mobile"
Thursday, April 23, 2009 | Peter J. Haigh, FHIMSS  | 4 Comments
Why Online Care?
Wednesday, March 18, 2009 | Roy Schoenberg, MD, MPH  | 3 Comments
$19 Billion Investment in Networked Electronic Records? Where do we Plug In?
Friday, February 20, 2009 | Philip Marshall, MD, MPH  | 5 Comments
As we look ahead...Advancing the field of Connected Health
Friday, January 23, 2009 | Joseph Kvedar, MD  | 2 Comments
Health Care Reform…The Missing Piece
Monday, December 22, 2008 | Joseph Kvedar, MD  | 29 Comments
LifeCOMM: Will the Newest Personal Health Information Platform Play Nicely with Google and Microsoft?
Tuesday, November 18, 2008 | Vince Kuraitis
The Financial Meltdown: Implications for Connected Health
Friday, October 17, 2008 | Thomas H. Lee, MD  | 7 Comments
The Art and Science of Inspiring Quality in Clinical Medicine
Friday, September 26, 2008 | Jeff Gruen, MD, MBA  | 2 Comments
Connected Health: Expanding its Role to Prevent 30-day Hospital Readmissions
Friday, August 22, 2008 | Allison McDonough, MD  | 5 Comments
Solving the Puzzle of Poor Adherence – Can Connected Health Tools Provide the Missing Pieces?
Thursday, July 24, 2008 | Shanta Griffin, PhD and Alice Watson, MD, MPH  | 7 Comments
Can Connected Health survive the political economy of health care?
Tuesday, June 24, 2008 | Matthew Holt  | 3 Comments
Connected Health and the Medical Home: Savior or Distraction?
Tuesday, May 27, 2008 | Joseph Kvedar, MD  | 6 Comments
Connected Health in the Developing World
Monday, March 24, 2008 | Paul Heinzelmann  | 15 Comments
Can Second Life serve as a virtual training ground for individuals with poor social skills?
Monday, February 25, 2008 | Dr. Jerome Schultz  | 9 Comments
How Reliable is Reliable in Connected Health?
Monday, January 21, 2008 | Doug McClure  | 9 Comments
Self-Insured Companies: Low-Hanging Fruit for Consumer-Driven Telehealth?
Monday, November 26, 2007 | Malcolm Burwell  | 3 Comments
What Will Microsoft's HealthVault Mean to the Telehealth Community?
Thursday, October 18, 2007 | Vince Kuraitis and Tim Gee  | 6 Comments
Causing What Isn’t
Monday, August 20, 2007 | Joseph Kvedar  | 2 Comments
Revolutionizing Healthcare
Tuesday, June 19, 2007 | Jeff Gruen  | 6 Comments
Personal Health Management
Monday, May 21, 2007 | Joseph Ternullo  | 3 Comments
Medical Education of the Future?
Friday, April 27, 2007 | Ramesh Ramloll  | 2 Comments
Using Telemedicine to Create Intimacy
Monday, April 9, 2007 | Jon Darsee  | 12 Comments
Can we use Web 2.0 in Health Care?
Friday, December 8, 2006 | Sally Lakeman  | 11 Comments
The Changing Care Provider
Wednesday, October 11, 2006 | Ateret Haselkorn  | 4 Comments
A Metric for Connected Health Success?
Friday, October 6, 2006 | Joseph Kvedar  | 9 Comments
Impediments to Technology Adoption
Monday, September 25, 2006 | Neil Wasserman  | 5 Comments
Behavioral Telehealth
Wednesday, July 26, 2006 | Steven Locke  | 5 Comments
Will MediPare Come to Pass?
Wednesday, June 14, 2006 | Ashok Boghani  | 14 Comments
A Home Care Perspective
Friday, May 5, 2006 | Kathy Duckett  | 4 Comments
The True Burden of Connected Health?
Wednesday, March 22, 2006 | Ravi Nemana  | 7 Comments
The Future of the Hospital
Friday, March 17, 2006 | Joseph Coughlin  | 6 Comments
The Role of Consumer Grade Techologies
Sunday, January 8, 2006 | Joseph Kvedar  | 7 Comments
 
 

Newsletter Signup

Go