Can Second Life serve as a virtual training ground for individuals with poor social skills?
Monday, February 25, 2008
| Dr. Jerome Schultz
About the author - Dr. Jerome (Jerry) Schultz currently serves as the Co-Director of the Center for Child and Adolescent Development (CCAD).
I look forward to an exchange of ideas about the use of the virtual environment of Second Life to improve the skills of children, adolescents and adults who cannot fully enjoy live, human-to-human interpersonal interactions. I would like to express my thanks to Dr. Joseph Kvedar for graciously inviting me to serve as guest editor for this discussion, and for his enthusiasm about this topic.
Enter Second Life (or trying to…): I was catapulted into Second Life (SL) when I signed up to attend a virtual symposium which was part of the Center for Connected Health's 4th Annual Symposium that took place in October, 2007. As a newcomer, I bumbled my way around the “orientation island” of this novel environment in an effort to get into the symposium. During my maiden voyage I walked under and over water, I ran repeatedly into walls and bumped into many strange “people.” While frustrated, I was immediately captivated by the novelty of this experience, the simulated and controlled (by someone?) human-like environment, and the opportunity to create and interact with clever creations called avatars. I thought about how --if I were actually able to master the rules of the road of this virtual terrain--I might even feel a sense of control over this environment. Things (besides my mouse) started to click.
A little background: During my 30-plus year career as a pediatric neuropsychologist, I’ve evaluated and provided individual therapy to hundreds of children and adolescents, many of whom have what might be considered disorders of social functioning. This group includes, but is not limited to those with ADHD, certain types of Learning Disabilities, (particularly, Nonverbal Learning Disabilities - NVLD), and Asperger Syndrome. Many of these children, and the adults they eventually become, have difficulties navigating the difficult terrain of social interaction. They often can’t read facial or behavioral cues that communicate feeling or affect. The may not “get” or be able to use the delicately nuanced pragmatic communication required by successful and rewarding social communication. They may be clumsy with body and words, bumping into ideas, people and the physical environment in ways that make them the butt of jokes, and inspire animated TV characters. For some, this leads to a life filled with sadness and anxiety, though it is often masked by behavior that is silly, inappropriate and perceived as annoying to others who are expecting “normal” behavior from a person who looks pretty “normal.”
Some of these folks, having experienced chronic frustration through failed or at least embarrassing social situations, have retreated from real life into the virtual world of computers, video games and various other electronic cloisters. Whether in waiting rooms of mental health clinics or riding on busses, these kids and adults are connected—but often not to other people. They are familiar and comfortable with these e-environments which keep the stressors of real social interaction at bay; they push buttons, control joysticks and beep and click their way through environments that they manipulate, modify and even create. They may develop certain skills that are required for this class of activity, but they certainly do not learn to improve their social behavior. In fact, this environment allows them to escape the sometimes toxic environment of the real world, and as a consequence, makes the problem worse.
Here are my questions: Does the environment of Second Life have the characteristics that appeal to kids and adults with ADHD, LD, NVLD or Asperger Syndrome? Is it an environment in which they can now or might feel confident and competent because of a match of personal traits and techno-challenges? And most importantly, would it be possible to create an “Island of Social Competence” that could serve as a virtual training ground for these individuals? Would it be possible for a person with one of these conditions to learn skills of social interaction that would transfer to the First World?
I hope that this idea stimulates some discussion. I’m eager to explore the potential of this environment. (If I can finally get off Orientation Island.)
Look forward to hearing from you. Jerry Schultz